©2019 Peter Howell.

Dr. Peter Howell

PhD, Bsc (Hons), PGcert, FHEA

Employment History

Senior Lecturer

July 2016 - Present

University of Portsmouth

I lead the University's Advanced Games Research Group. I am also Deputy Course Leader and Admissions Tutor for our BSc (Hons) Computer Games Technology course.

I coordinate Level 6 Games Research and Game Psychology units along with Level 5 Paper Prototyping. I supervise BSc, MSc, and PhD student projects.

Additionally, I am a member of Faculty Ethics Committee and the coordinator for the School of Creative Technologies' annual Graduate Showcase event.

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External Examiner

January 2016 - September 2020

Nottingham Trent University, Confetti Institute

I am an external examiner for Nottingham Trent University's Confetti Institute, covering their games technology and games art courses.

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External Examiner

June 2018 - September 2022

University of Suffolk

I am an external examiner for the University of Suffolk covering their games technology and games design courses at undergraduate and masters levels.

Game Designer

September 2011 - December 2013

The Chinese Room

I was the co-designer on the PC and PlayStation 4 horror-adventure title Amnesia: A Machine for Pigs

My responsibilities involved scenario design, implementation, and testing, including level editing, in-engine game asset creation, and taking a lead gameplay scripting role using the HPL2 engine's AngelScript API.

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Lecturer

July 2014 - July 2016

University of Portsmouth

I coordinated Level 6 Games Research and Game Psychology units along with Level 5 Paper Prototyping. I also lead Level 4 workshops teaching 3ds Max, Photoshop, Illustrator, and Flash, as well as supervised BSc and MSc student projects.

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Lecturer

September 2012 - June 2014

University of Portsmouth

I was hired as part of a new team that designed and planned the college's Gaming and Computing BTEC course, converting the existing IT Practitioners course.

I coordinated Level 3 3D Modelling and Game Platform Technologies units, along with Level 4/5 Game Development units for an accompanying HNC/HND course. I also lead the practical component of Level 3 Website Design and Development for IT students.

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Part-Time Lecturer

September 2011 - June 2014

University of Portsmouth

I provided hourly-paid lecturer cover while I was completing my PhD. My main responsibility was to coordinate Level 6 Games Research and Level 4 workshops teaching 3ds Max. I also provided personal tutoring for Level 4 students.

Additionally, I undertook exam invigilation, was an associate member of the Advanced Games Research Group, sat on the Faculty Research Degrees Committee and the Graduate School Management Board as a student representative.

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Academic Support Tutor

September 2010 - December 2011

University of Portsmouth

I worked in the School of Creative Technologies' study support centre where I provided one-to-one academic and practical skills sessions for students.

This included academic research and writing skills, 3ds Max, Photoshop, and other art and graphics skills, as well as basic C++ and C# code support.

Professional Skills

Game Design Theory

Specialising in:

Paper prototyping tools

Level design & gameflow

Game balancing

Interactive narrative design

Psychological design tools 

Games and player culture

Game Development

Experienced with:


Unreal Engine

GameMaker/GML

articy:Draft

3ds Max

Substance

Photoshop

Illustrator

Teaching & Research

Primary Disciplines:

Curriculum Development

Qualitative Methods

Design Research

Practice Research

Game/Player Psychology

Experienced FE/HE Lecturer

Qualifications & Awards

Higher Education Academy

Fellow (FHEA)

University of Portsmouth

PhD

Fareham College

DTLLS

University of Portsmouth

PGCert

University of Portsmouth

BSc (Hons) 1st Class

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