Scholarly Works
A list of my conference, journal, book, and trade publications
Recoding Motherliness and Femininity in the Plague Tale Game Series
Howell, P. M., 2025
Cogent Arts and Humanities, 12 (1)
Values Throughout the Game Space
Jerrett, A. & Howell, P., 2022
Proceedings of the ACM on Human-Computer Interaction, CHI PLAY
Practical Considerations for Values-centred Pervasive Games
Jerrett, A., Howell, P. & De Beer, K., 2022
Proceedings of DiGRA 2022 Conference: Bringing Worlds Together
Developing an Empathy Spectrum for Games
Jerrett, A., Howell, P. & Dansey, N., 2021
Games and Culture, 16 (6)
Interpretive Play and the Player Psychology of Optimal Arousal Regulation
Higgins, M. & Howell, P., 2020
Proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020
Creating Meaningful Games through Values-Driven Design Principles
Jerrett, A., Howell, P. & Dansey, N., 2020
Proceedings of DiGRA 2020 Conference: Play Everywhere
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage
Howell, P. & Stevens, B., 2019
Proceedings of DiGRA 2019 Conference:Â Game, Play and the Emerging Ludo Mix
The Role of Social Interactions in a Multiplayer Context for Rehabilitation Games
Whitby, M., Howell, P., Garner, T., & de Weerd, C., 2018
Proceedings of ICDVRAT-ITAG 2018
Designing and Creating a Game Installation
Whitby, M. & Howell, P., 2017
The Computer Games Journal
A Theoretical Framework of Ludic Knowledge: A Case Study in Disruption and Cognitive Engagement
Howell, P., 2016
Proceedings of POCG 2016, The 10th International Philosophy of Computer Games Conference
Disrupting the Player's Schematised Knowledge of Game Components
Howell, P., Stevens, B., & Eyles, M., 2014
Proceedings of DiGRA 2014 Conference: <Verb that ends in ‘ing’> the <noun> of Game <plural noun>
Amnesia: A Machine for Pigs Postmortem Report
Howell, P., 2014
Feature Article on Gamasutra.com
Schematically Disruptive Game Design
Howell, P., 2011
Proceedings of DiGRA 2011 Conference: Think Design Play
Theses and Unpublished Works
An assorted collection of my early research, theses, and unpublished writing
PhD Thesis:
Disruptive Game Design: A Commercial Design and Development Methodology for Supporting Player Cognitive Engagement in Digital Games
Howell, P., 2015
PGCert Proof of Concept Document:
Designing Game Environments that Operate Against Player Schema and the Influence of this on Perceived Levels of Fear
Howell, P., 2011
PGCert Pilot Study:
Implicit Fear Mechanisms and Player Experience in Amnesia: The Dark Descent
Howell, P., 2010
Undergraduate Dissertation:
A Study of the Influence of Game World Lighting in a First Person Shooter on a Player's Decision Making Processes
Howell, P., 2010