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Scholarly Works

A list of my conference, journal, book, and trade publications

Recoding Motherliness and Femininity in the Plague Tale Game Series

Howell, P. M., 2025
Cogent Arts and Humanities, 12 (1)

Values Throughout the Game Space

Jerrett, A. & Howell, P., 2022
Proceedings of the ACM on Human-Computer Interaction, CHI PLAY

Practical Considerations for Values-centred Pervasive Games

Jerrett, A., Howell, P. & De Beer, K., 2022
Proceedings of DiGRA 2022 Conference: Bringing Worlds Together

Developing an Empathy Spectrum for Games

Jerrett, A., Howell, P. & Dansey, N., 2021

Games and Culture, 16 (6)

Interpretive Play and the Player Psychology of Optimal Arousal Regulation

Higgins, M. & Howell, P., 2020

Proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020

Creating Meaningful Games through Values-Driven Design Principles

Jerrett, A., Howell, P. & Dansey, N., 2020
Proceedings of DiGRA 2020 Conference: Play Everywhere

Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage

Howell, P. & Stevens, B., 2019
Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo Mix

The Role of Social Interactions in a Multiplayer Context for Rehabilitation Games

Whitby, M., Howell, P., Garner, T., & de Weerd, C., 2018
Proceedings of ICDVRAT-ITAG 2018

Designing and Creating a Game Installation

Whitby, M. & Howell, P., 2017
The Computer Games Journal

A Theoretical Framework of Ludic Knowledge: A Case Study in Disruption and Cognitive Engagement

Howell, P., 2016
Proceedings of POCG 2016, The 10th International Philosophy of Computer Games Conference

Disrupting the Player's Schematised Knowledge of Game Components

Howell, P., Stevens, B., & Eyles, M., 2014
Proceedings of DiGRA 2014 Conference: <Verb that ends in ‘ing’> the <noun> of Game <plural noun>

Amnesia: A Machine for Pigs Postmortem Report

Howell, P., 2014
Feature Article on Gamasutra.com

Schematically Disruptive Game Design

Howell, P., 2011
Proceedings of DiGRA 2011 Conference: Think Design Play

Theses and Unpublished Works

An assorted collection of my early research, theses, and unpublished writing

PhD Thesis:
Disruptive Game Design: A Commercial Design and Development Methodology for Supporting Player Cognitive Engagement in Digital Games

Howell, P., 2015

PGCert Proof of Concept Document:
Designing Game Environments that Operate Against Player Schema and the Influence of this on Perceived Levels of Fear

Howell, P., 2011

PGCert Pilot Study:
Implicit Fear Mechanisms and Player Experience in Amnesia: The Dark Descent

Howell, P., 2010

Undergraduate Dissertation: 
A Study of the Influence of Game World Lighting in a First Person Shooter on a Player's Decision Making Processes

Howell, P., 2010

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©2025 Peter Howell.

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